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Minecraft: Bedrock Edition 1.17.40 patch update officially releases with fixes across the board

As the Minecraft customs recovers from all the news and announcements during Minecraft Live 2022, Mojang Studios is releasing Minecraft: Bedrock Edition 1.17.twoscore, a patch update that includes a ton of bug fixes and full general changes across every platform Minecraft is available. The update is now rolling out to everyone, and continues to smoothen and stabilize Minecraft ahead of a new content update arriving later this year.

1.xviii Caves and Cliffs Update Part Two is slated to release before the finish of the twelvemonth, and will bring massive alterations to world generation and plenty of brand-new features to Minecraft when it does. The 1.17.xl is building the foundation upon which the one.18 content update volition release on, and equally such focuses primarily on bug fixes and polish for ane of the best Xbox games around.

Even before nosotros have the second half of the Caves and Cliffs Update in our easily, Mojang has already announced what's coming next. The Wild Update is arriving at some indicate in 2022 with its ain batch of features, but nosotros'll accept to wait a while however earlier we run across any sign of that release, and the new Minecraft toys and gifts that will inevitably make it with it.

In the meantime, Minecraft: Bedrock Edition patch update i.17.40 is now bachelor, and so be sure to download and install it every bit soon as possible for the best Minecraft experience. In case you missed information technology, Minecraft is also heading to Xbox Game Pass for PC every bit part of a new parcel, making it even easier to play the game wherever you want.

The total changelog for Minecraft: Bedrock Edition patch update 1.17.40 includes:

Experimental features

  • Added new earth / cave generation when upgrading saved chunks below "Y=0" using the Caves & Cliffs experimental toggle
    • Chunks previously upgraded with Boulder underneath volition not run across this alter
  • Added a new mountain biome: Stony Peaks!
    • This is a variant of lofty / snow-capped peaks that uses stone and gravel instead of snow and ice, and is used to avoid temperature clashes such equally a snow-capped superlative sticking upwards from a jungle
  • Corrected vegetation in Mountain Meadows
  • Dripstone Clusters can now just be plant in the Dripstone biome
  • Dripstone features now but generate in Dripstone biome
  • Mountain biomes now have correct feature places to match the Java Edition side-snapshot
  • Infested Stone can be found under new mountains
  • Tweaked ore distribution to friction match the Coffee Edition side-snapshot
  • Clouds are now at Y level 192
  • Tweaked biome placement, river size, and terrain shapes for a amend overworld experience
  • Tweaked mob spawning in mountain and cavern biomes to match the Java Edition side-snapshot
  • Trees in swamps tin now generate slightly deeper when in water
  • Deepslate at present generates at lower depths
  • Dripstone features now generate at Deepslate depths
  • The placement logic of Small Dripstone characteristic has been refactored then frequency is similar but exact positions will differ
  • Copper Ore now generates up to y=96 instead of y=64
  • Flat worlds with the Caves & Cliffs experimental toggle enabled will properly upgrade to use the new dimension heights
  • Upgrades older flat worlds to the new extended heights available with the Caves & Cliffs experimental toggle
  • New flat worlds using the Caves & Cliffs experimental toggle will generate starting at "y=-64"
  • Maps now correctly testify the colors of blocks below a Y level of zippo
  • Vines now generate in Lush Caves instead of generating above the surface
  • Vines can now grow down below nil tiptop
  • Villages now generate in the style of the biome they are located in

Changes

  • New achievements screens are now available on Windows 10 ARM-based PCs

Fixes

Functioning & stability

  • Fixed a crash that could occur when using Grapheme Creator
  • Fixed a softlock that could occur when on the Realms world slots screen and the internet connectedness was lost

General

  • Fixed an issue causing Marketplace downloads on Nintendo Switch to neglect after entering and leaving a earth
  • World settings are now carried over on to Realms when replacing worlds

Gameplay

  • Fixed a about unfortunate issue that caused players to be set on fire upon irresolute dimensions if there was Lava underneath the Nether Portal
  • Improved world visibility culling for underground situations to eliminate seeing sky at the end of tunnels / stairs
  • Players tin can no longer eat food at full hunger in Survival way
  • Amethyst geodes are now much less likely to generate in Strongholds, and if they do they will not destroy End Portals
  • Dungeons are no longer misplaced or missing outside of the Caves & Cliffs experimental toggle
  • Vanilla Parity: Players are now able to activate Elytra gliding while moving upward

Mobs

  • Tropical Fish no longer lose their colors upon grabbing them with a Water Bucket and and so releasing them
  • Bees now spawn properly in the globe
  • Mobs no longer casually stroll into open flames
  • Villagers tin can no longer spam doors open and airtight
  • Cartographers now more consistently give new maps on all platforms
  • Improved mob pathing around partial blocks
  • Armor no longer renders on Pillagers and Vindicators, but the mobs are nonetheless granted armor effects
  • Fixed an effect with mob rendering that caused Vindicator Axes to exist visible fifty-fifty when they're not attacking on older Resource Packs
  • More mobs will now spawn underground in the Overworld
  • Fixed failure to render Leads when attached to mobs out of view
  • Iron Golems at present spawn but on solid blocks

Blocks

  • Falling Stalactites are now offset properly to avert interacting with entities outside their intended hitbox
  • Beehives now generate in the earth facing South
  • Trapdoors now rotate correctly when loaded from a Structure Block
  • Pulverisation Snowfall no longer disappears when looking at it from a distance
  • Ocean Grass no longer spawns nether Lily Pads during world generation to avert breaking them
  • Belongings Summit Snow in hand while hovering over Grass Blocks no longer causes incorrect behavior

User interface

  • Riding an animal now displays the right button prompt when playing with not-touch controls
  • Using Dye on Signs that contain formatted color text will now overwrite the formatted color text
  • Fixed text on Signs losing their formatting when new lines or word-wrapping are encountered. Formatting will now persist until the reset lawmaking or an overriding code is found. This is not retroactive and previously created Signs will not be changed
  • Altered the message that is displayed when players alter skins in-game
  • Fixed an event where the D-pad and directional keys could not be used to navigate in certain parts of the user interface
  • Fixed an issue where an mistake bulletin could be shown later on suspending the game on the Achievements screens with Screen Animations disabled
  • Stock-still an issue where an obscure game rule was added to Settings
  • The sign-in text on the main menu no longer overlaps the Market push button
  • Added space betwixt tab title and the word 'Tab' for text-to-speech on Settings screen
  • Added a "More Info" push button to the sign-in error screen

Realms

  • All changes to settings fabricated on new worlds earlier cosmos are now transferred to the world after creation

Character creator

  • In Character Creator, tweaked color tint for the default Steve skin to lucifer default Steve
  • Back appearance pieces volition no longer comprehend the left and right arrows in the profile screen
  • Sidebar no longer opens upon expanding whatever of the classic skin packs in the Dressing Room
  • Improved the navigation flow for Character Creator so that information technology always switches to the selected Graphic symbol Creator profile
  • Skins that are equipped from Marketplace while in-game now apply to the player's character

Commands

  • Teaching Edition items are no longer shown as an option when using @e[blazon=]
  • Command Blocks with Needs Redstone and a non-zero Delay in Ticks will now execute only if they remain powered for the delay duration
  • Fixed alignment of the sidebar brandish from the /scoreboard command when text length changes
  • Fixed the ability to summon feel orbs via the /summon command

Technical updates

Updated add-on template packs

  • Updated Add-on templates for ane.17.forty are available for download with new resource, behaviors, and documentation

Fixes

  • Fixed display only entity destruction in clamper discard scenarios
  • Fixed a bug that caused animations to exist restarted when changing render controllers

Information-driven blocks

  • Updated documentation for the Block Rotation component
  • Updated documentation for BlockExplosionResistance
  • Added required toggles to documentation and to content error for block components

Graphical

  • Added a content error for using a textile merely not providing the required number of textures to the render controller

Molang

  • Fixed item_remaining_use_duration having improperly scaled or inverted results (This fix is a Versioned Modify as of engine version 1.17.xxx)
  • Add together new compile errors for expressions similar text + 3, which were previously ignored (This is a Versioned Modify as of engine version ane.17.40)
  • Molang expressions that contain capital letters are properly evaluated now
  • query.get_equipped_item_name will now recognize Ocean Lanterns
  • Added new compile errors for expressions like i + (9 x), which were previously ignored (This is a Versioned Alter as of engine version i.17.40)

GameTest Framework (Experimental)

  • Renamed method succeedWhenBlockTypePresent to succeedWhenBlockPresent
  • Fixed a bug where propertyid would return "Unknown" for custom entities
  • Identifier strings returned from propertyid at present include the particular's namespace
  • Updated the GameTest Framework interface and added a new SimulatedPlayer capability:
  • Added 'SimulatedPlayer'class to GameTest. This course enables GameTest to simulate a variety of player behaviors such as motion, using items, and interacting with blocks and entities
    • Added function spawnSimulatedPlayer(blockLocation: BlockLocation, proper noun: string): SimulatedPlayer
    • Added office removeSimulatedPlayer(simulatedPlayer: SimulatedPlayer): void
    • mojang-gametest.Test type
    • Inverse signature of role assertEntityInstancePresent(entity: Entity, blockLocation: BlockLocation, isPresent: boolean = true)
    • mojang-minecraft components
    • Component inventory now works with Player inventories

GameTestSequence

  • Removed method thenWaitWithDelay
  • Added method thenWaitAfter(delayTicks: number, callback: () => undefined) — Later a delay, executes the given callback every tick until it succeeds. Exceptions thrown within the callback will cease sequence execution

Actor

  • Fixed a issues where the location property would return an wrong top for players
  • Added propertyid

Block

  • Replaced methodgetLocation with propertylocation
  • Replaced methodgetPermutation with propertypermutation
  • Replaced methodgetType with propertytype
  • Replaced methodsisWaterlogged andsetWaterlogged with belongings isWaterlogged
  • Replaced methodgetBlockData with holdingpermutation
  • Replaced methodisEmpty with propertyisEmpty
  • Removed propertycanBeWaterlogged

BlockType

  • Replaced methodgetName with propertyid
  • Replaced methodcanBeWaterlogged with propertycanBeWaterlogged

BlockPermutation

  • Replaced methodgetType with propertytype

A gaming masterpiece

Minecraft Bedrock Edition

Minecraft

Available everywhere you play.

Minecraft is an inarguable and consummate success. It has sold copies in the hundreds of millions, has a huge post-obit of defended players, and lets you lot unlock your every creative want. It's also available on every platform imaginable, including Xbox, Windows 10, PlayStation, Nintendo Switch, Android, and iOS. Play with anyone and play anywhere.

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Source: https://www.windowscentral.com/minecraft-bedrock-edition-1-17-40-patch-update

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